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miercuri, 16 martie 2011

augument list

POSSIBLE AUGMENTS The total number of effects on a weapon varie but the range is 2 to 5 possible augments. Most augments consist of 2-4 stat modifiers, however when skills are involved generally there are less effects.
STAT MODIFIERS

* Accuracy: between +0.4 and +3.0
* CP Recovery: between +0.1 and +0.8
* Critical: between +4.9 and +32.7
* Evasion: between +0.4 and +3.0
* HP Recovery: between +0.1 and +0.8
* M. Atk: between +2.5 and +28.2
* Maximum CP: between +19.2 and +214.9
* Maximum HP: between +12.7 and+155.9
* Maximum MP: between +6.1 and +115.1
* M. Def: between +4 and +30.8
* MP Recovery: between +0.1 and 0.4
* P. Atk: between +2.2 and +24.2
* P. Def: between +5.1 and +38.2
* CON +1
* INT +1
* MEN +1
* STR +1

ACTIVE SKILLS

* Active: Absorbs HP.
* Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
* Active: Attacks by throwing a boulder.
* Active: Burns up the enemy's MP.
* Active: Decreases all skill MP consumption rates temporarily.
* Active: Decreases all skill re-use times temporarily.
* Active: Decreases a target's urge to attack.
* Active: Decreases the magic MP consumption rate temporarily.
* Active: Decreases the magic re-use time temporarily.
* Active: Decreases the opponent's PVP P. Atk. temporarily.
* Active: Decreases the skill MP consumption rate temporarily.
* Active: Decreases the skill re-use time temporarily.
* Active: Decreases the song/dance skill MP consumption rate temporarily.
* Active: Decreases the song/dance skill re-use time temporarily.
* Active: Decreases the target's urge to attack.
* Active: Detonates a fireball by compressing the air around the caster.
* Active: Ignites a firecracker.
* Active: Ignites a large firecracker.
* Active: Increases Accuracy temporarily.
* Active: Increases Dodge temporarily.
* Active: Increases M. Atk. temporarily.
* Active: Increases M. Def. temporarily.
* Active: Increases P. Atk. temporarily.
* Active: Increases P. Def. temporarily.
* Active: Increases PVP Damage temporarily.
* Active: Increases resistance to damage from falling temporarily.
* Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
* Active: Increases the chance of a critical attack temporarily.
* Active: Increases the critical attack rate of magic attacks temporarily.
* Active: Increases the effectiveness of HP recovery magic temporarily.
* Active: Increases the maximum CP temporarily.
* Active: Increases the maximum HP temporarily.
* Active: Increases the maximum HP temporarily and restores HP by the increased amount.
* Active: Increases the maximum MP temporarily.
* Active: Increases the power of HP recovery magic temporarily.
* Active: Increases the recharge recover rate of MP.
* Active: Increases the recharge recovery rate of MP.
* Active: Increases the target's urge to attack.
* Active: Inflicts a dark attack.
* Active: Inflicts a dark attack in the shape of a parabola.
* Active: Inflicts a elementally challenged attack.
* Active: Inflicts a elementally challenged attack in the shape of a parabola.
* Active: Inflicts a flaming attack.
* Active: Inflicts a flaming attack in the shape of a parabola.
* Active: Inflicts a gusting attack.
* Active: Inflicts a gusting attack in the shape of a parabola.
* Active: Inflicts an earthen attack attack.
* Active: Inflicts an earthen attack attack in the shape of a parabola.
* Active: Inflicts a sacred attack.
* Active: Inflicts a sacred attack in the shape of a parabola.
* Active: Inflicts a water-type attack.
* Active: Inflicts a water-type attack in the shape of a parabola.
* Active: Inflicts damage by throwing a boulder.
* Active: Instantly restores your HP.
* Active: Launches a dark attack.
* Active: Launches a sacred attack.
* Active: Momentarily becomes invincible.
* Active: Momentarily frightens the target, causing him to flee.
* Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
* Active: Play music for a short duration.
* Active: Puts the opponent's mind at peace and erases the desire to attack.
* Active: Regenerates MP.
* Active: Removes the target.
* Active: Restores CP.
* Active: Restores your own CP.
* Active: Resurrects a corpse.
* Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
* Active: Temporarily blocks all of the target's physical/magic skills.
* Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
* Active: Temporarily blocks the target's magic skills.
* Active: Temporarily causes a target to bleed heavily.
* Active: Temporarily decreases a target's Atk. Spd.
* Active: Temporarily decreases a target's speed.
* Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
* Active: Temporarily Increases the distance you can jump without sustaining damage.
* Active: Temporarily Increases your head size.
* Active: Temporarily Increases your lung capacity.
* Active: Temporarily paralyzes a target.
* Active: Temporarily petrifies the target.
* Active: Temporarily poisons the target.
* Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Active: Temporarily resist damage from falls.
* Active: Temporarily stuns the target.
* Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

CHANCE

* Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the PVP Damage of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
* Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
* Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Has a chance to paralyze a target that damages you.
* Chance: Has a chance to petrify a target that damages you.
* Chance: Has a chance to poison a target that damages you.
* Chance: Has a chance to sleep a target that damages you.
* Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Has a chance to stun a target that damages you.
* Chance: Increases accuracy with a certain probability when damage is incurred.
* Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
* Chance: Increases critical attack rate with a certain probability when damage is incurred.
* Chance: Increases evasion with a certain probability when damage is incurred.
* Chance: Increases M. Atk. with a certain probability when damage is incurred.
* Chance: Increases maximum CP with a certain probability when damage is incurred.
* Chance: Increases maximum HP with a certain probability when damage is incurred.
* Chance: Increases maximum MP with a certain probability when damage is incurred.
* Chance: Increases M. Def. with a certain probability when damage is incurred.
* Chance: Increases P. Atk. with a certain probability when damage is incurred.
* Chance: Increases P. Def. with a certain probability when damage is incurred.
* Chance: Increases PVP Damage with a certain probability when damage is incurred.
* Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
* Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
* Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
* Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
* Chance: Momentarily blocks the target's magic skill during a critical attack.
* Chance: Momentarily blocks the target's magic skill during a magic attack.
* Chance: Momentarily blocks the target's magic skill during a physical attack.
* Chance: Momentarily burns up the target's MP during a critical attack.
* Chance: Momentarily burns up the target's MP during a magic attack.
* Chance: Momentarily burns up the target's MP during a physical attack.
* Chance: Momentarily causes the target to bleed during a critical attack.
* Chance: Momentarily causes the target to bleed during a magic attack.
* Chance: Momentarily causes the target to bleed during a physical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
* Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
* Chance: Momentarily decreases a target's speed during a critical attack.
* Chance: Momentarily decreases a target's speed during a physical attack.
* Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Momentarily frightens the target, causing him to flee during a magic attack.
* Chance: Momentarily frightens the target, causing him to flee during a physical attack.
* Chance: Momentarily frightens the target during a critical attack.
* Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
* Chance: Momentarily paralyzes the target during a critical attack.
* Chance: Momentarily paralyzes the target during a magic attack.
* Chance: Momentarily paralyzes the target during a physical attack.
* Chance: Momentarily petrifies the target during a critical attack.
* Chance: Momentarily petrifies the target during a magic attack.
* Chance: Momentarily petrifies the target during a physical attack.
* Chance: Momentarily poisons the target during a critical attack.
* Chance: Momentarily poisons the target during a magic attack.
* Chance: Momentarily poisons the target during a physical attack.
* Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
* Chance: Momentarily stuns the target during a critical attack.
* Chance: Momentarily stuns the target during a magic attack.
* Chance: Momentarily stuns the target during a physical attack.
* Chance: Regenerates CP with a certain probability when damage is incurred.
* Chance: Regenerates MP with a certain probability when damage is incurred.
* Chance: Temporarily decreases a target's speed during a critical attack.
* Chance: Temporarily decreases a target's speed during a physical attack.
* Chance: Temporarily decreases a target's urge to attack during a critical attack.
* Chance: Temporarily decreases a target's urge to attack during a physical attack.
* Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
* Chance: Temporarily increases the target's urge to attack during a critical attack.
* Chance: Temporarily increases the target's urge to attack during a physical attack.
* Chance: Temporarily provokes a target to attack during a critical attack.
* Chance: Temporarily provokes a target to attack during a physical attack.
* Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

PASSIVE

* Passive: Decreases the magic MP consumption rate.
* Passive: Decreases the MP consumption rate for all skills.
* Passive: Decreases the skill MP consumption rate.
* Passive: Decreases the song/dance skill MP consumption rate.
* Passive: Increases accuracy.
* Passive: Increases critical attack rate.
* Passive: Increases evasion.
* Passive: Increases lung capacity.
* Passive: Increases Lung Capacity.
* Passive: Increases M. Atk.
* Passive: Increases M. Def.
* Passive: Increases P. Atk.
* Passive: Increases P. Def.
* Passive: Increases PVP Damage.
* Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
* Passive: Increases the critical attack rate of magic attacks.
* Passive: Increases the effect of HP recovery magic.
* Passive: Increases the height from which you can jump without sustaining damage.
* Passive: Increases the power of HP recovery magic.
* Passive: Increases the recharge recovery rate of MP.
* Passive: Increases the weapon weight limit by 2 times.
* Passive: Raises resistance to damage from falling.

Buff list

Acumen 1 Casting Spd. +15%
Acumen 2 Casting Spd. +23%
Acumen 3 Casting Spd. +30%
Advanced Block 1 Shield P.Def. +60%
Advanced Block 2 Shield P.Def. +80%
Advanced Block 3 Shield P.Def. +100%
Agility 1 Evasion +2
Agility 2 Evasion +3
Agility 3 Evasion +4
Angelic Icon 1 P.Def. +50%, M.Def. +50%, Accuracy +6, Speed +10, Atk. Spd. +10%, HP restored from heals -80%
With Fist or any kind of Blunt: Critical Damage +33%
With Polearm or any kind of Sword: Critical +33
With other weapons, only Speed is raised.
Angelic Icon 2 P.Def. +50%, M.Def. +50%, Accuracy +6, Speed +20, Atk. Spd. +20%, HP restored from heals -80%
With Fist or any kind of Blunt: Critical Damage +66%
With Polearm or any kind of Sword: Critical +66
With other weapons, only Speed is raised.
Angelic Icon 3 P.Def. +50%, M.Def. +50%, Accuracy +6, Speed +30, Atk. Spd. +30%, HP restored from heals -80%
With Fist or any kind of Blunt: Critical Damage +100%
With Polearm or any kind of Sword: Critical +100
With other weapons, only Speed is raised.
Arcane Chaos Cancel+Debuff resistance -30%, Magic MP Cost +30%, Base MP Regen per tick -24
Arcane Disruption 1+ Casting Spd. -23%
Arcane Protection Cancel resistance +30%, Debuff resistance +20%
Armor Crush P.Def. -30%, M.Def. -30%
Assassin Servitor Accuracy +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Attack Aura 1 P.Atk. +8%
Attack Aura 2 P.Atk. +12%
Aura Flare All Magic Damage -50%, this includes the Aura you cast to get the debuff
Battle Roar 1 HP +10%, heals the amount added
Battle Roar 2 HP +15%, heals the amount added
Battle Roar 3 HP +20%, heals the amount added
Battle Roar 4 HP +25%, heals the amount added
Battle Roar 5 HP +30%, heals the amount added
Battle Roar 6 HP +35%, heals the amount added
Bear Spirit Totem Speed -30%
Only if Fists are equipped: P.Atk. +20%, Critical Damage +20%
Berserker Spirit 1 P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Berserker Spirit 2 P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Bison Spirit Totem At 60% or less HP - P.Atk. +43%, Accuracy +6, Critical +100
At 30% or less HP - Critical changes from +100 to +400.
Blazing Skin 1 Reflect 10% of melee range physical damage back on the attacker
Blazing Skin 2 Reflect 15% of melee range physical damage back on the attacker
Blazing Skin 3 Reflect 20% of melee range physical damage back on the attacker
Bless Shield 1 Shield Block Rate +30%
Bless Shield 2 Shield Block Rate +40%
Bless Shield 3 Shield Block Rate +50%
Bless Shield 4 Shield Block Rate +60%
Bless Shield 5 Shield Block Rate +70%
Bless Shield 6 Shield Block Rate +80%
Bless the Body 1 HP +10%
Bless the Body 2 HP +15%
Bless the Body 3 HP +20%
Bless the Body 4 HP +25%
Bless the Body 5 HP +30%
Bless the Body 6 HP +35%
Bless the Soul 1 MP +10%
Bless the Soul 2 MP +15%
Bless the Soul 3 MP +20%
Bless the Soul 4 MP +25%
Bless the Soul 5 MP +30%
Bless the Soul 6 MP +35%
Blessing of Noblesse This buff falls on death but none of your other buffs do
Blessing of Queen 1 Critical +25%, Critical Damage +20%
Blessing of Queen 2 Critical +27%, Critical Damage +22%
Blessing of Queen 3+ Critical +30%, Critical Damage +25%
Blessing of Sagittarius Physical Skill Reuse Delay - ?
Blessing of Seraphim 1 MP regen per tick +30%
Blessing of Seraphim 2 MP regen per tick +32%
Blessing of Seraphim 3+ MP regen per tick +35%
Blessings of Pa'agrio 1 P.Def. +8%
Blessings of Pa'agrio 2 P.Def. +12%
Blessings of Pa'agrio 3 P.Def. +15%
Blinding Blow Speed +40
Blizzard Speed -45%
Block Shield P.Def. -10%
Block Wind Walk Speed -10%
Body of Avatar 1 HP +10%
Body of Avatar 2 HP +15%
Body of Avatar 3 HP +20%
Body of Avatar 4 HP +25%
Body of Avatar 5 HP +30%
Body of Avatar 6 HP +35%
Bright Servitor 1 M.Atk. +55%
Bright Servitor 2 M.Atk. +65%
Bright Servitor 3 M.Atk. +75%
Chant of Battle 1 P.Atk. +8%
Chant of Battle 2 P.Atk. +12%
Chant of Battle 3 P.Atk. +15%
Chant of Eagle 1 Accuracy +2
Chant of Eagle 2 Accuracy +3
Chant of Eagle 3 Accuracy +4
Chant of Evasion 1 Evasion +2
Chant of Evasion 2 Evasion +3
Chant of Evasion 3 Evasion +4
Chant of Fire 1 M.Def. +15%
Chant of Fire 2 M.Def. +23%
Chant of Fire 3 M.Def. +30%
Chant of Flame 1 Casting Spd. +15%
Chant of Flame 2 Casting Spd. +23%
Chant of Flame 3 Casting Spd. +30%
Chant of Fury 1 Atk. Spd. +15%
Chant of Fury 2 Atk. Spd. +33%
Chant of Predator 1 Critical +20%
Chant of Predator 2 Critical +25%
Chant of Predator 3 Critical +30%
Chant of Protection Received Critical Damage -30%
Chant of Rage 1 Critical Damage +30%
Chant of Rage 2 Critical Damage +32.5%
Chant of Rage 3 Critical Damage +35%
Chant of Revenge 1 Reflect 10% of melee range physical damage back on the attacker
Chant of Revenge 2 Reflect 15% of melee range physical damage back on the attacker
Chant of Revenge 3 Reflect 20% of melee range physical damage back on the attacker
Chant of Shielding 1 P.Def. +8%
Chant of Shielding 2 P.Def. +12%
Chant of Shielding 3 P.Def. +15%
Chant of Spirit Cancel resistance +30%, Debuff resistance +20%
Chant of Vampire 1 Recover 6% of melee physical damage as HP
Chant of Vampire 2 Recover 7% of melee physical damage as HP
Chant of Vampire 3 Recover 8% of melee physical damage as HP
Chant of Vampire 4 Recover 9% of melee physical damage as HP
Chant of Victory HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, M.Atk. +20%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Charm of Luck Reduce Drop Penalty
Clarity 1 Skill MP Consumption -4%
Clarity 2 Skill MP Consumption -8% on the second cost only (There are 2 seperate times when a skill uses mp - when you use it and when it is finally cast. Clarity acts only on the second cost)
Clarity 3 Skill MP Consumption -10%
Concentration 1 Chance of casting interruption -18%
Concentration 2 Chance of casting interruption -25%
Concentration 3 Chance of casting interruption -36%
Concentration 4 Chance of casting interruption -42%
Concentration 5 Chance of casting interruption -48%
Concentration 6 Chance of casting interruption -53%
Cripple 1-5 Speed -30%
Cripple 6+ Speed -45%
Curse Chaos 1 Accuracy -12
Curse Chaos 2+ Accuracy -13
Curse Disease 1+ Amount restored from Heals -50%
Curse Gloom M.Def. -23%
Curse of Abyss M.Atk. -30%, P.Def. -30%, Evasion -6, Speed -10%, Casting Spd. -20%, Magic Critical Rate -30%
Curse of Doom Physical+Magical Skill Silence
Curse of Shade 1 P.Def. -6%, M.Def. -6%
Curse of Shade 2 P.Def. -8%, M.Def. -8%
Curse of Shade 3+ P.Def. -10%, M.Def. -10%
Curse: Weakness 1 P.Atk. -17%
Curse: Weakness 2-5 P.Atk. -20%
Curse: Weakness 6+ P.Atk. -23%
Dance of Aqua Guard Resistance to Water attribute +30%
Dance of Concentration Casting Spd. +30%, Chance of casting interruption -30%
Dance of Earth Guard Resistance to Earth attribute +30%
Dance of Fire Critical Damage +35%
Dance of Fury Atk. Spd. +15%
Dance of Inspiration Accuracy +4
Dance of Light Makes physical attacks Holy attribute
Dance of Medusa Petrify
Dance of Mystic M.Atk. +20%
Dance of Protection Fall damage -30%
Dance of Shadow Speed -50%, Avoid Agro 100%
Dance of Siren Magic Critical Rate +200%
Dance of Vampire Recover 8% of melee physical damage as HP
Dance of Warrior P.Atk. +12%
Dark Vortex Base MP Regen per tick -12, Resistance to Darkness attribute -30%
Dash 1 Speed +40
Dash 2 Speed +66
Dead Eye 1 P.Atk. +124, Accuracy +1, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 2 P.Atk. +134, Accuracy +1, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 3 P.Atk. +145, Accuracy +2, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 4 P.Atk. +155, Accuracy +2, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 5 P.Atk. +166, Accuracy +2, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 6 P.Atk. +177, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 7 P.Atk. +188, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Dead Eye 8 P.Atk. +199, Accuracy +3, Atk. Spd. -20%, Critical Damage +20%
Death Whisper 1 Critical Damage +30%
Death Whisper 2 Critical Damage +32.5%
Death Whisper 3 Critical Damage +35%
Decrease Weight 1 Weight Penalty +3000 (does not increase capacity)
Decrease Weight 1 Weight Penalty +6000 (does not increase capacity)
Decrease Weight 1 Weight Penalty +9000 (does not increase capacity)
Defense Aura 1 P.Def. +8%
Defense Aura 2 P.Def. +12%
Deflect Arrow 1 Bow Damage -16%
Deflect Arrow 2 Bow Damage -24%
Deflect Arrow 3 Bow Damage -32%
Deflect Arrow 4 Bow Damage -40%
Demon Wind Amount restored from Heals -50%
Demonic Blade Dance 1-3 P.Atk. -10%, M.Atk. -10%
Demonic Blade Dance 4-5 P.Atk. -15%, M.Atk. -15%
Demonic Blade Dance 6-7 P.Atk. -20%, M.Atk. -20%
Demonic Blade Dance 8-9 P.Atk. -25%, M.Atk. -25%
Demonic Blade Dance 10 P.Atk. -30%, M.Atk. -30%
Divine Protection Resistance to Darkness attribute +30%
Duelist Spirit 1 Atk. Spd. +8%, PVP damage + ?
Duelist Spirit 2 Atk. Spd. +12%, PVP damage + ?
Earth Chant 1 P.Def. +5%, does not stack with Greater Might or War Chant.
Earth Chant 2 P.Def. +10%, does not stack with Greater Might or War Chant.
Earth Chant 3 P.Def. +15%, does not stack with Greater Might or War Chant.
Elemental Protection Resistance to Fire attribute +30%, Resistance to Wind, Water, Earth attributes +20%
Empower 1 M.Atk. +55%
Empower 2 M.Atk. +65%
(Greater) Empower 3 M.Atk. +75%
Entangle 1 Speed -30%
Entangle 2+ Speed -45%
Evade Shot 1 Evasion +6
Eye of Pa'agrio Critical Damage +35%
Fell Swoop Polearm Arc + ?
Final Servitor HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Fire Vortex Speed -10%, Atk. Spd. -30%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Fire attribute -20%, Resistance to Water attribute + ?%
Focus 1 Critical +20%
Focus 2 Critical +25%
Focus 3 Critical +30%
Focus Attack 1-2 Accuracy +3, Critical Damage +10-15%, Polearm can hit only 1 target
Focus Attack 3 Accuracy +4, Critical Damage +?, Polearm can hit only 1 target
Focus Attack 4 Accuracy +5, Critical Damage +?, Polearm can hit only 1 target
Focus Attack 5 Accuracy +?, Critical Damage +?, Polearm can hit only 1 target
Focus Chance Critical Chance from front -30%, Critical Chance from side +30%, Critical Chance from back +60%. This includes the "blow" series of skills.
Focus Death Critical -30%, Blow land rate +60%, Critical Damage from front -30%, Critical Damage from back +90%
Focus Power Critical Damage from front -30%, Critical Damage from side +30%, Critical Damage from back +60%
Fortune of Noblesse drop penalty reduced
Freezing Skin 1 Reflect 10% of melee range physical damage back on the attacker
Freezing Skin 2 Reflect 15% of melee range physical damage back on the attacker
Freezing Skin 3 Reflect 20% of melee range physical damage back on the attacker
Freezing Strike 1+ Speed -30%
Frenzy 1 With Sword, Polearm or Blunt: P.Atk. +100%
With 2hs/2hb: Accuracy +4, P.Atk. +150.26%
With other weapon: P.Atk. +30%
Frenzy 2 With Sword, Polearm or Blunt: P.Atk. +149.76%
With 2hs/2hb: Accuracy +4, P.Atk. +199.55%
With other weapon: P.Atk. +30%
Frenzy 3 With Sword, Polearm or Blunt: P.Atk. +246.38%
With 2hs/2hb: Accuracy +6, P.Atk. +301.95%
With other weapon: P.Atk. +50%
Frost Bolt 1+ Speed -30%
Gift of Queen 1 P.Atk. +6%, Accuracy +2
Gift of Queen 2 P.Atk. +8%, Accuracy +2
Gift of Queen 3+ P.Atk. +10%, Accuracy +2
Gift of Seraphim 1 Reuse Delay -30%
Gift of Seraphim 2 Reuse Delay -32%
Gift of Seraphim 3+ Reuse Delay -35%
Glory of Pa'agrio 1 M.Def. +15%
Glory of Pa'agrio 2 M.Def. +23%
Glory of Pa'agrio 3 M.Def. +30%
Greater Magic Haste Potion Casting Spd. +30%
Greater Might 1 P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
Greater Might 2 P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
Greater Might 3 P.Atk. +10%, does not stack with Greater Shield or Eart Chant.
Greater Shield 1 P.Def. +5%, does not stack with Greater Might or War Chant.
Greater Shield 2 P.Def. +10%, does not stack with Greater Might or War Chant.
Greater Shield 3 P.Def. +15%, does not stack with Greater Might or War Chant.
Greater Quick Step Potion Speed +33
Greater Swift Attack Potion Atk. Spd. +33%
Guidance 1 Accuracy +2
Guidance 2 Accuracy +3
Guidance 3 Accuracy +4
Guts 1 P.Def. +100%
Guts 2 P.Def. +150%
Guts 3 P.Def. +200%
Hamstring 1+ Speed -45%
Hamstring Shot Speed -45%
Haste 1 Atk. Spd. +15%
Haste 2 Atk. Spd. +33%
Haste Potion Speed +20
Hawk Eye 1 P.Def. -10%, Accuracy +6
Hawk Eye 2 P.Def. -10%, Accuracy +8
Hawk Eye 3 P.Def. -10%, Accuracy +10
Hawk Spirit Totem Only if a Fist weapon is equipped: Accuracy +6, Critical +100, Critical Damage +30%
Herb of Atk. Speed Atk. Spd. +33%
Herb of Casting Spd. Casting Spd. +30%
Herb of Critical Attack Critical +30%
Herb of Magic M.Atk. +75%
Herb of Speed Speed +33
Herb of Strength P.Atk. +15%
Heroic Berserker Accuracy +8, Evasion -8, P.Atk. +500, M.Atk. +500, P.Def. -25%, M.Def. -25, Atk. Speed +100, Casting Spd. +100, Speed +20, Cancel/Debuff resistance + ?, Heals are ?% more effective
Heroic Dread Speed +52% (this is a fear debuff)
Heroic Grandeur P.Def. -50%, M.Def. -50%, Evasion -16, Shield Block Rate - ?, Magic Resistance (?) + ?, Blocks all Physical and Magical effects (?)
Heroic Miracle P.Def. +5400, M.Def. +4050, Speed +5, Cancel resistance + ?, requires Shield to function
Heroic Valor P.Atk. +250, P.Def. +500, Cancel resistance + ?
Hex P.Def. -23%
Holy Resistance 1 Resistance to Holy attribute +15%
Holy Resistance 2 Resistance to Holy attribute +23%
Holy Resistance 3 Resistance to Holy attribute +30%
Holy Weapon Makes physical attacks Holy attribute
Hot Springs Cholera 1 Accuracy +3
Hot Springs Cholera 2 Accuracy +6, Evasion -3
Hot Springs Cholera 3 Accuracy +8, Evasion -3
Hot Springs Cholera 4 Accuracy +10, Evasion -3
Hot Springs Cholera 5 Accuracy +6, Evasion -5
Hot Springs Cholera 6-7 Evasion -5
Hot Springs Cholera 8-9 Evasion -8
Hot Springs Cholera 10 Evasion -10
Hot Springs Malaria 1 Casting Spd. +4%
Hot Springs Malaria 2 Casting Spd. +8%, MP Cost -4%
Hot Springs Malaria 3 Casting Spd. +12%, MP Cost -4%
Hot Springs Malaria 4 Casting Spd. +16%, MP Cost -4%
Hot Springs Malaria 5 Casting Spd. +8%, MP Cost -8%
Hot Springs Malaria 6-7 MP Cost -8%
Hot Springs Malaria 8-9 MP Cost -12%
Hot Springs Malaria 10 MP Cost -16%
Howl P.Atk. -23%
Ice Bolt 1+ Speed -30%
Ice Vortex Speed -30%, Atk. Spd. -10%, Casting Spd. -10%, MP Regen per tick -12, Resistance to Water attribute -20%, Resistance to Fire attribute + ?%
Infernal Weapon Makes physical attacks Fire attribute
Invigor 1 Resistance to Bleed attribute +30%
Invigor 2 Resistance to Bleed attribute +40%
Invigor 3 Resistance to Bleed attribute +50%
Invocation Cannot move or sit with this skill
Let me know if anyone reading this gets different numbers than what is listed here. It may be based on things like MEN, which would cause the actual regen to vary.
Invocation 1 P.Def. -90%, MP Regens 100 points per tick 8 times.
Invocation 2 P.Def. -90%, MP Regens ~109.7 points per tick 8 times.
Invocation 3+ P.Def. -90%, MP Regens + ? points per tick 8 times.
Iron Will 1 M.Def. +15%
Iron Will 2 M.Def. +23%
Iron Will 3 M.Def. +30%
Judgment 1-5 Critical Damage -25%
Judgment 6-9 Critical Damage -30%
Judgment 10 Critical Damage -35%
Kiss of Eva 1 Breath Guage +400%
Kiss of Eva 2 Breath Guage +600%
Light Vortex Accuracy -6, MP Regen per tick -12, Resistance to Holy attribute -30%
Lionheart 1 Resistance to Shock, Hold, Sleep, Paralyze attributes +40%, Cancel Resistance + ?
Lionheart 2 Resistance to Shock, Hold, Sleep, Paralyze attributes +60%, Cancel Resistance + ?
Lionheart 3 Resistance to Shock, Hold, Sleep, Paralyze attributes +80%, Cancel Resistance + ?
Magic Barrier 1 M.Def. +23%
Magic Barrier 2 M.Def. +30%
Magic Haste Potion Casting Spd. +23%
Magical Backfire Skill MP Consumption + ?
Magical Mirror Reflect magical debuffs at a 30% probability, physical at a 10% probability.
Magnus' Chant MP +20%, M.Atk +30%, M.Def +20%, Casting Speed +20%, MP Regen +50%, MP Consumption -20%, Resist Fire/Water/Earth/Wind +10%
Majesty 1 P.Def. +7%, Evasion -2
Majesty 2 P.Def. +11%, Evasion -4
Majesty 3 P.Def. +15%, Evasion -6
Mana Regeneration 1 MP Regen per tick +1.72
Mana Regeneration 2 MP Regen per tick +2.16
Mana Regeneration 3 MP Regen per tick +2.74
Mana Regeneration 4 MP Regen per tick +3.09
Mass Block Wind Walk Speed -10%
Mass Curse of Shade 1 P.Def. -6%, M.Def. -6%
Mass Curse of Shade 2 P.Def. -8%, M.Def. -8%
Mass Curse of Shade 3+ P.Def. -10%, M.Def. -10%
Mass Gloom M.Def. -23%
Mass Shield Block P.Def. -10%
Mass Slow 1+ Speed -45%
Mass Surrender to Fire Resistance to Fire attribute - ?, Resistance to Water attribute + ?%
Mass Surrender to Water Resistance to Water attribute - ?, Resistance to Fire attribute + ?%
Mass Surrender to Wind Resistance to Wind attribute - ?, Resistance to Earth attribute + ?%
Mental Shield 1 Resistance to Hold, Sleep, Derangement +50%
Mental Shield 2 Resistance to Hold, Sleep, Derangement +60%
Mental Shield 3 Resistance to Hold, Sleep, Derangement +70%
Mental Shield 4 Resistance to Hold, Sleep, Derangement +80%
Might 1 P.Atk. +8%
Might 2 P.Atk. +12%
Might 3 P.Atk. +15%
Mighty Servitor 1 P.Atk. +8%
Mighty Servitor 2 P.Atk. +12%
Mighty Servitor 3 P.Atk. +15%
Ogre Spirit Totem P.Def. +30%, M.Def. +30%, Evasion -9, Speed -30%
Pa'agrian Gift 1 P.Atk. +8%
Pa'agrian Gift 2 P.Atk. +12%
Pa'agrian Gift 3 P.Atk. +15%
Pa'agrian Haste 1 Speed +20
Pa'agrian Haste 2 Speed +33
Pa'agrio's Fist CP +800
Phantom Cubic P.Atk. -23% or P.Def. -23% or Atk. Spd. -23%
Physical Mirror Reflect physical debuffs at a 30% probabilitym magical at a 10% probability.
Potion of Alacrity Atk. Spd. +15%
Power Break 1-2 P.Atk. -20%
Power Break 3+ P.Atk. -23%
Prayer 1 Heal Power +8%
Prayer 2 Heal Power +10%
Prayer 3 Heal Power +12%
Prophecy of Fire HP +20%, HP regen per tick +20%, P.Atk. +10%, P.Def. +20%, Accuracy +4, Speed -10%, Atk. Spd. +20%, Debuff Resistance +10%
Prophecy of Water MP regen per tick +20%, M.Atk. +20%, M.Def. +20%, Speed -20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Prophecy of Wind Accuracy +4, Evasion +4, Atk Speed +20%, Recover 5% of melee physical damage as HP, Critical +20% from behind, Critical Damage from behind +20%, Debuff Resistance +10%
Psycho Symphony 1-3 Speed -10%, Atk. Spd. -10%, Casting Spd. -10%
Psycho Symphony 4-5 Speed -10%, Atk. Spd. -15%, Casting Spd. -15%
Psycho Symphony 6-7 Speed -10%, Atk. Spd. -20%, Casting Spd. -20%
Psycho Symphony 8-9 Speed -10%, Atk. Spd. -25%, Casting Spd. -25%
Psycho Symphony 10 Speed -10%, Atk. Spd. -30%, Casting Spd. -30%
Puma Spirit Totem Only when Fists are equipped: Atk. Spd. +20%, Accuracy +6
Rabbit Spirit Totem P.Atk. -30%, Evasion +12, Speed +30%, Accuracy -9
Rage 1 Evasion -3, P.Def. -20%
With Sword/Blunt/Polearm: P.Atk. +45.2%
With 2hs/2hb: Accuracy +2, P.Atk. +55.36%
With other weapon: P.Atk. +20%
Rage 2 Evasion -3, P.Def. -20%
With Sword/Blunt/Polearm: P.Atk. +54.86%
With 2hs/2hb: Accuracy +4, P.Atk. +64.085%
With other weapon: P.Atk. +20%
Rage of Pa'agrio 1 P.Atk. +5%, M.Atk. +10%, P.Def. -5%, M.Def. -10%, Evasion -2, Speed +5, Atk. Spd +5%, Casting Spd. +5%
Rage of Pa'agrio 2 P.Atk. +8%, M.Atk. +16%, P.Def. -8%, M.Def. -16%, Evasion -4, Speed +8, Atk. Spd +8%, Casting Spd. +8%
Rapid Fire 1 P.Atk. +62, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 2 P.Atk. +67, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 3 P.Atk. +73, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 4 P.Atk. +78, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 5 P.Atk. +83, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 6 P.Atk. +89, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 7 P.Atk. +94, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Fire 8 P.Atk. +100, Atk. Spd. +20%, bow range becomes 600, only works with a bow
Rapid Shot 1 Atk. Spd. with a bow +8%
Rapid Shot 2 Atk. Spd. with a bow +12%
Reflect Damage 1 Reflect 10% of melee range physical damage back on the attacker
Reflect Damage 2 Reflect 15% of melee range physical damage back on the attacker
Reflect Damage 3 Reflect 20% of melee range physical damage back on the attacker
Regeneration 1 HP regen per tick +10%
Regeneration 2 HP regen per tick +15%
Regeneration 3 HP regen per tick +20%
Resist Aqua 1 Resistance to Water attribute +15%
Resist Aqua 2 Resistance to Water attribute +23%
Resist Aqua 3 Resistance to Water attribute +30%
Resist Fire 1 Resistance to Fire attribute +15%
Resist Fire 2 Resistance to Fire attribute +23%
Resist Fire 3 Resistance to Fire attribute +30%
Resist Poison 1 Resistance to Poison attribute +30%
Resist Poison 2 Resistance to Poison attribute +40%
Resist Poison 3 Resistance to Poison attribute +50%
Resist Shock 1 Resistance to Shock attribute +15%
Resist Shock 2 Resistance to Shock attribute +20%
Resist Shock 3 Resistance to Shock attribute +30%
Resist Shock 4 Resistance to Shock attribute +40%
Resist Wind 1 Resistance to Wind attribute +15%
Resist Wind 2 Resistance to Wind attribute +23%
Resist Wind 3 Resistance to Wind attribute +30%
Sanctuary P.Atk. -23%
Sand Bomb 1-5 Accuracy -6
Sand Bomb 6-9 Accuracy -9
Sand Bomb 10 Accuracy -12
Seal of Chaos 1-2 Accuracy -6
Seal of Chaos 3+ Accuracy -8
Seal of Despair P.Atk. -10%, M.Def. -30%, Accuracy -6, Critical -30%, Critical Damage -30%, Speed -20%, Atk. Spd. -30%
Seal of Disease HP restored from heals -50%
Seal of Scourge 1+ HP regen per tick set to 0
Seal of Slow 1 Speed -30%
Seal of Slow 2+ Speed -45%
Seal of Suspension 1+ Reuse delay +200%
Seal of Winter Atk. Spd. -23%
Servitor Haste 1 Atk. Spd. +15%
Servitor Haste 2 Atk. Spd. +33%
Servitor Magic Shield 1 M.Def. +23%
Servitor Magic Shield 2 M.Def. +30%
Servitor Physical Shield 1 P.Def. +8%
Servitor Physical Shield 2 P.Def. +12%
Servitor Physical Shield 3 P.Def. +15%
Servitor Ultimate Defense 1 P.Def. +1800, M.Def. +1350, Speed 0
Servitor Ultimate Defense 2 P.Def. +3600, M.Def. +2700, Speed 0
Servitor Windwalk 1 Speed +20
Servitor Windwalk 2 Speed +33
Shield 1 P.Def. +8%
Shield 2 P.Def. +12%
Shield 3 P.Def. +15%
Shield Slam Physical skill silence
Shock Blast P.Def. -30%, M.Def. -30%
Slow 1 Speed -30%
Slow 2+ Speed -45%
Snipe 1 P.Atk. +124, Accuracy +1, Critical +20%, Range +300
Snipe 2 P.Atk. +134, Accuracy +3, Critical +20%, Range +300
Snipe 3 P.Atk. +145, Accuracy +4, Critical +20%, Range +300
Snipe 4 P.Atk. +155, Accuracy +4, Critical +20%, Range +300
Snipe 5 P.Atk. +166, Accuracy +5, Critical +20%, Range +300
Snipe 6 P.Atk. +177, Accuracy +5, Critical +20%, Range +300
Snipe 7 P.Atk. +188, Accuracy +6, Critical +20%, Range +300
Snipe 8 P.Atk. +199, Accuracy +6, Critical +20%, Range +300
Song of Champion Physical Skill Reuse Delay -30%, MP Cost -20%
Song of Earth P.Def. +25%
Song of Flame Guard Resistance to Fire attribute +30%
Song of Hunter Critical +100%
Song of Invocation Resistance to Darkness attribute +20%
Song of Life HP regen per tick +20%
Song of Meditation MP regen per tick +20%, MP Cost -10%
Song of Renewal Skill (all) Reuse Delay -30%, MP cost -5%
Song of Storm Guard Resistance to Wind attribute +30%
Song of Vengeance Reflect 20% of melee range physical damage back on the attacker
Song of Vitality HP +30%
Song of Warding M.Def. +30%
Song of Water Evasion +3
Song of Wind Speed +20
Soul of Pa'agrio M.Atk. +75%
Soul of Sagitarrius 1 MP +10%
Soul of Sagitarrius 2 MP +15%
Soul of Sagitarrius 3 MP +20%
Soul of Sagitarrius 4 MP +25%
Soul Shield 1 P.Def. +8%
Soul Shield 2 P.Def. +12%
Soul Shield 3 P.Def. +15%
Spirit Barrier 1 M.Def. +15%
Spirit Barrier 2 M.Def. +23%
Spirit Barrier 3 M.Def. +30%
Spirit of Sagittarius Physical Skill MP Cost - ?
Spoil (enchanted) Atk. Spd. -23%
Spoil Festival (enchanted) Atk. Spd. -23%
Sprint 1 Speed +20
Sprint 2 Speed +33
Stealth 1 P.Atk. -45%, P.Def. -45%, M.Def. -45%, Accuracy -12, Evasion -12
Stealth 2 P.Atk. -45%, P.Def. -30%, M.Def. -30%, Accuracy -12, Evasion -8
Stealth 3 P.Atk. -45%, P.Def. -15%, M.Def. -15%, Accuracy -12, Evasion -4
Surrender to Earth 1 Resistance against Earth attribute -25%, Resistance to Wind attribute + ?%
Surrender to Earth 2+ Resistance against Earth attribute -30%, Resistance to Wind attribute + ?%
Surrender to Fire 1-3 Resistance against Fire attribute -25%, Resistance to Water attribute + ?%
Surrender to Fire 4+ Resistance against Fire attribute -30%, Resistance to Water attribute + ?%
Surrender to Poison 1-3 Resistance against Poison attribute -25%
Surrender to Poison 4+ Resistance against Poison attribute -30%
Surrender to Water 1+ Resistance against Water attribute -30%, Resistance to Fire attribute + ?%
Surrender to Wind 1+ Resistance against Wind attribute -30%, Resistance to Earth attribute + ?%
Tact of Pa'agrio 1 Evasion +2
Tact of Pa'agrio 2 Evasion +3
Tact of Pa'agrio 3 Evasion +4
Thrill Fight 1 Speed -20%, Atk. Spd. +5%
Thrill Fight 2 Speed -20%, Atk. Spd. +10%
Tribunal 1-6 Critical -30%
Tribunal 7-9 Critical -40%
Tribunal 10 Critical -50%
Touch of Death Max CP -90%, Resist Debuffs -30%, Heals are 30% less effective
Touch of Life Cancel Resistance +60%Resist Debuffs 30%, Heals are 30% more effective
Ultimate Defense P.Def. +1800, M.Def. +1350, Speed 0, Cancel Resistance + ?
Ultimate Defense P.Def. +3600, M.Def. +2700, Speed 0, Cancel Resistance + ?
Ultimate Evasion 1 Evasion +20, Cancel Resistance + ?
Ultimate Evasion 2 Evasion +25, Cancel Resistance + ?
Under the Protection of Pa'agrio 1 Shield Block Rate +30%
Under the Protection of Pa'agrio 2 Shield Block Rate +40%
Under the Protection of Pa'agrio 3 Shield Block Rate +50%
Unholy Resistance 1 Resistance to Darkness attribute +15%
Unholy Resistance 2 Resistance to Darkness attribute +23%
Unholy Resistance 3 Resistance to Darkness attribute +30%
Vampiric Rage 1 Recover 6% of melee physical damage as HP
Vampiric Rage 2 Recover 7% of melee physical damage as HP
Vampiric Rage 3 Recover 8% of melee physical damage as HP
Vampiric Rage 4 Recover 9% of melee physical damage as HP
Vengeance P.Def. +5400, M.Def. +4050, Speed 0, Cancel Resistance + ?
Victories of Pa'agrio HP +20%, restores the HP added, Speed -20%, Accuracy +4, P.Def. +20%, P.Atk. +10%, M.Atk. +20%, Atk. Spd. +20%, Critical +20%, Critical Damage +20%, M.Def. +20%, Casting Spd. +20%, Debuff Resistance +20%
Vision of Pa'agrio 1 Accuracy +2
Vision of Pa'agrio 2 Accuracy +3
Vision of Pa'agrio 3 Accuracy +4
War Chant 1 P.Atk. +4%, does not stack with Greater Shield or Earth Chant.
War Chant 2 P.Atk. +7%, does not stack with Greater Shield or Earth Chant.
War Chant 3 P.Atk. +10%, does not stack with Greater Shield or Earth Chant.
War Cry 1 P.Atk. +20%
War Cry 2 P.Atk. +25%
Warrior Servitor HP +20%, P.Def. +20%, Accuracy +4, P.Atk. +10%, Speed -10%, Atk. Spd. +20%, HP added is healed, Debuff resistance +10%
Wild Defense Speed -90%, Atk. Speed -70%, P.Def. +400%, M.Def. +400%
Wild Magic 1 Magic Critical rate +200%
Wild Magic 2 Magic Critical rate +300%
Wind Shackle 1 Atk. Spd. -17%
Wind Shackle 2-5 Atk. Spd. -20%
Wind Shackle 6+ Atk. Spd. -23%
Wind Vortex Speed -10%, Atk. Spd. -10%, Casting Spd. -30%, MP Regen per tick -12, Resistance to Wind attribute -20%, Resistance to Earth attribute + ?%
Wind Walk 1 Speed +20
Wind Walk 2 Speed +33
Wisdom of Pa'agrio 1 Casting Spd. +15%
Wisdom of Pa'agrio 2 Casting Spd. +23%
Wisdom of Pa'agrio 3 Casting Spd. +30%
Wizard Servitor MP Regen per tick +20%, Speed -20%, M.Def. +20%, M.Atk. +20%, Casting Spd. +20%, Magic Critical Rate +100%, Debuff Resistance +10%
Wolf Spirit Totem Speed +20%, Accuracy +3
Wyvern Aegis P.Def. +7000, M.Def. +6000
Zealot 1 Speed +10, HP Restored from heals -50%
With Fist or any kind of Blunt:Atk. Spd. +10%, Accuracy +6, Critical Damage +33%
With Polearm or any kind of Sword:Critical +33, Atk. Spd. +10%, Accuracy +6
Zealot 2 Speed +20, HP Restored from heals -50%
With Fist or any kind of Blunt:Atk. Spd. +20%, Accuracy +6, Critical Damage +66%
With Polearm or any kind of Sword:Critical +66, Atk. Spd. +20%, Accuracy +6
Zealot 3 Speed +30, HP Restored from heals -50%
With Fist or any kind of Blunt:Atk. Spd. +30%, Accuracy +6, Critical Damage +100%
With Polearm or any kind of Sword:Critical +100, Atk. Spd. +30%, Accuracy +6
Case Harden Enhances the armor surface to increase P.Def. by 10% for 10 minutes.
Hard Tanning Tans armor to increase P.Def by 5% and evasion by 2 for 10 minutes.Works only on light armor users and can'tbe used on pets.
Embroider Embroiders a robe to increase P.Def. by 5% and MP recovery speed by 2 for 10 minutes.
Damage Over Time (DOT)
Type Level Damage Per Tick
Aqua Cubic 1-3 77
Aqua Cubic 4-5 94
Aqua Cubic 6-7 108
Aqua Cubic 8-9 118
Arcane Chaos 1 24.0 (mp)
Aura Sink 1 4.5 (mp)
Aura Sink 2 5.5 (mp)
Aura Sink 3 7.5 (mp)
Aura Sink 4 8.5 (mp)
Aura Sink 5 10.5 (mp)
Aura Sink 6 11.5 (mp)
Blaze Quake, Frost Flame 1 44
Blaze Quake, Frost Flame 2 60
Bleed, Sting 1 13.5
Bleed, Sting 2 17.5
Bleed, Sting 3 22.5
Bleed, Sting 4 27.5
Bleed, Sting 5 31.5
Bleed, Sting 6 34.5
Chill Flame 1 20
Chill Flame 2 30
Corpse Plague 1 31.5
Corpse Plague 2 38.5
Corpse Plague 3 44.5
Corpse Plague 4 48.5
Dark Vortex 1 12.0 (mp)
Fire Vortex 1 12.0 (mp)
Freezing Shackle, Decay, Freezing Flame, Seal of Flame 1 77
Freezing Shackle, Decay, Freezing Flame, Seal of Flame 2 94
Freezing Shackle, Decay, Freezing Flame, Seal of Flame 3 108
Freezing Shackle, Decay, Freezing Flame, Seal of Flame 4 118
Ice Dagger 1-4 22.5
Ice Dagger 5-9 27.5
Ice Dagger 10-14 31.5
Ice Dagger 15+ 34.5
Ice Dagger ench 34.5
Ice Vortex 1 12.0 (mp)
Inferno 1 118
Light Vortex 1 12.0 (mp)
Poison 1 18.5
Poison 2 31.5
Poison 3 38.5
Poison 4 44.5
Poison 5 48.5
Poisonous Cloud, Curse Poison, Seal of Poison 1 18.5
Poisonous Cloud, Curse Poison, Seal of Poison 2 24.5
Poisonous Cloud, Curse Poison, Seal of Poison 3 31.5
Poisonous Cloud, Curse Poison, Seal of Poison 4 38.5
Poisonous Cloud, Curse Poison, Seal of Poison 5 44.5
Poisonous Cloud, Curse Poison, Seal of Poison 6 48.5
Poison Blade Dance 1 38.5
Poison Blade Dance 2 44.5
Poison Blade Dance 3 48.5
Seal of Gloom 3 7.5 (mp)
Seal of Gloom 4 8.5 (mp)
Seal of Gloom 5 10.5 (mp)
Seal of Gloom 6 12.5 (mp)
Spoil (enchanted) 1+ 118.5
Toxic Smoke 1 12.5
Toxic Smoke 2 18.5
Toxic Smoke 3 24.5
Toxic Smoke 4 31.5
Toxic Smoke 5 38.5
Toxic Smoke 6 44.5
Toxic Smoke 7-8 48.5
Toxic Smoke 9-10 50.5
Toxic Smoke 11-12 51.5
Venom 1 8.5
Venom 2 12.5
Venom 3 18.5
Venom 4 31.5
Venom 5 38.5
Wind Vortex 1 12.0 (mp)
Healing Over Time (HOT)
Type Level Heal Per Tick
Chant of Life 1 12
Chant of Life 2 15
Chant of Life 3 18
Chant of Life 4 23
Chant of Life 5 27
Chant of Life 6 31
Chant of Life 7 35
Chant of Life 8 39
Chant of Life 9 43
Chant of Life 10 45
Chant of Life 11 46
Chant of Life 12 48
Chant of Life 13 50
Chant of Life 14 52
Chant of Life 15 53
Chant of Life 16 55
Chant of Life 17 56
Chant of Life 18 58
Chant of Life (ench) +1-2 58
Chant of Life (ench) +3-6 59
Chant of Life (ench) +7-9 60
Chant of Life (ench) +10-13 61
Chant of Life (ench) +14-17 62
Chant of Life (ench) +18-20 63
Chant of Life (ench) +21-24 64
Chant of Life (ench) +25-27 65
Chant of Life (ench) +28-30 66
Greater Healing Potion - 50.3
Healing Potion - 24.3
Heart of Pa'agrio 1 31
Heart of Pa'agrio 2 35
Heart of Pa'agrio 3 39
Heart of Pa'agrio 4 43
Heart of Pa'agrio 5 45
Heart of Pa'agrio 6 46
Heart of Pa'agrio 7 48
Heart of Pa'agrio 8 50
Heart of Pa'agrio 9 52
Heart of Pa'agrio 10 53
Heart of Pa'agrio 11 55
Heart of Pa'agrio 12 56
Heart of Pa'agrio 13 58
Heart of Pa'agrio (ench) +1-2 58
Heart of Pa'agrio (ench) +3-6 59
Heart of Pa'agrio (ench) +7-9 60
Heart of Pa'agrio (ench) +10-13 61
Heart of Pa'agrio (ench) +14-17 62
Heart of Pa'agrio (ench) +18-20 63
Heart of Pa'agrio (ench) +21-24 64
Heart of Pa'agrio (ench) +25-27 65
Heart of Pa'agrio (ench) +28-30 66
Lesser Healing Potion - 8.3

Mage tutorial

Lv1
This is a list of the lowest npc lv and hp so its easy for you to kill,
be sure that you have your staff equipped and use a special attack so you lvl
faster.

young brown fox
young crimson fox
elpy
young red fox

Lv5+
Go and kill Goblins~ until you are lv 6 or just start with killing orcs,
be careful if an other orc is near you he will attack you too if you attack
the other orc.

Lv10+
Orc Archers will now be the best for you if you have increased your Spell Attack lv.
If you are on the way to lv13~14 go and kill baraq orc’s in the elven fortress

Lv15+
First party in elven fortress with same lv guys and kill skeletons|archer… now on lv 18-20
It’s the best to still stay in elven fortress and go depper until you come to the dark horror or
dark terror room( they are about lv 16 )

Lv20+
It’s now easier for you to do the oracle or wizard quest.It’s better to chose wizard if you want to
farm or hunt. Oracle is more for healers… If you finished the quest you can go to the end of the elven
fortress and kill those kirunak’s guards or some similar lv npc’s in this room.

Lv25
Now you can get Flame Strike lv2 go and hunt lireins better "farm" run around them and try to get about
15+ to follow you, stop sometimes that they still follow and not go away. use flame strike about 3 times and
all will be dead, it could take 4 times if you have sime lirein ribe’s behind you.
For leveling go to Execution Ground and kill the slow npc’s Ghouls…

Lv26++
Now you can go to Death Pass :D be sure that you have some Spirithots with you kill those wyrm’s they are slow
and if you always run away they don’t do any dmg on you.

Extras

Free Ship Ride
If the ship is about to boarding stand on the side where it is driving to *( ——->[here]) if it starts
driving fast jump on it.

Spawn Where You Died
Dont press on …Nearest Town press on exit or restart and don’t confirm! first press on the buttom to nearest town
and then fast Confirm.

Infinite Breath Under Water
When you are in the water, you will get a blue air bar that starts to decrease, now once it reaches the end, it will slowly
start decreasing you HP Bar, as soon as you HP Bar starts to decrease, goto options and hit "restart". now you will be
taken to the character choosing screen, just choose your same character you were in the water with, now you will notice
you have full air bar again!

Mages Quest (Elf)
Lv1
Letters of Love(Talking Island Village | Darin)

* 1. Talk to Daring in the center of Talking Island Town and get his letter.

* 2. Give Daring’s letter to Gateskeeper Rapunzel near the church.

* 3. Talk with Daring again to get his receipt.

* 4. Give the receipt to Magister Baulro inside the church and get a potion.

* 5. Give Daring the potion.



Elf’s Tutorial (Elven Village | The Worldtree’S Guard Arkine)

* 1. Talk to one of the Mothr Temps in the area where you start the game under the big tree.

* 2. Kill Keltirs (lvl 1 passive) until you collect 4 Nepitir Fangs in your quest inventory.

* 3. Give the 4 fangs to one of the Mother Temps. They will give you a Leaf Of The Mothertree.

* 4. Take the leaf to Nerupa, she is right there.

* The reward is a World Map and 50 SP.



Lv2
What Women Want (Elven Village | Arujien)

* 1. Talk to Arujien, who is standing on the western side of the Elven Village. He will give you Arujien’s Letter.

* 2. Talk to Gatekeeper Mintiel on the sotheast edge of town.

* 3. Talk to Trader Herbtien, in the magic show on the west side of town.

* 4. Talk to Arujoien. If you tell him to forget about her, he will give you 450 adena and the quest ends. If you tell him that Greenis may like him, he will give you a
Poetry Book to take to her.

* 5. Give the book to Magister Greenis in the main building, she will take it but reject poor Arujien. She gives you Grennis’s Letter to return to him.

* 6. Return to Arujien with the bad news, and he will give you 5 Beginner’s Potions (healing potions).



Lv3
Nerupa’s Request (Elven Village | Nerupa)

* 1. Talk to Nerupa who is under the World Tree north of the Elven Village. She will give you Silvery Spidersilk.

* 2. Talk to Trader Unoren in the weapon shop at the north of the village. He will take the silk and give you Uno’s Receipt.

* 3. Talk to Trader Creamees in the magic whot on the west side ot the village. He will take the receipt and give you Cel’s Ticket.

* 4. Talk to Warehouse Keeper Juria in the werehouse on the east side of the village. She will take the ticket, and give you the Nightshade Leaf.

* 5. Give the leaf to Nerupa.

Fruit of the Mothertree (Elven Village | Andellia)

* 1. Talk to Andellria, southeast of the tree in the Elven Village. She will give you Andellria’s Letter.

* 2. Take the letter to Thalya. She can be found by exiting the village to the southeast, following the path across 2 bridges, past the ruins, and around the lakeshore
to the observatory. She will take the letter and give you The Mothertree’s Fruit.

* 3. Return to the village and give the fruit to Andellria.



Lv4
Wrath of Verdure (Elven Village | Treant Bremec)

* 1. Talk to Bri Mec Tran – one of the tree guardians. He is in the ruins northwest of the Elven Village, leave out the southwest village exit and head northwest
immediately.

* 2. Hunt Goblin Raiders (lvl 5 passive) and collect Goblin Clubs.

* 3. Return to Bri Mec Tran at any time and turn in the clubs in exchange for Silvery Leaves.

* 4. Sell the leaves for 10a each at a store.

* You can continue to do this quest indefinitely and return with any number of clubs at any time



Lv10
Skirmish with the Orcs (Elven Village | Sentinel Kendnell)

* 1. Talk to Sentinel Kendell at the southeastern exit of the Elven Village. He will assign you an orc chief to kill.

* 2. Find and kill the assigned chief and retrieve the Kaboo Chief Torc1:

– #1 Kaboo Chief Uoph. Near /loc 21000,41000. Southwest exit to crossing, then north and east.
– #2 Kaboo Chief Kracha. Near /loc 34000,62000. Southwest exit and head south.
– #3 Kaboo Chief Batoh. Near /loc 29000,79000. Near the Elf dungeon.
– #4 Kaboo Chief Tanukia. Near /loc 21000,57000. Soutwest exit to crossroads, look southwest.
* 3. Return to Sentinel Kendell with the torc1. He will assign you another chief to kill.

* 4. Find and kill the assigned chief and retrieve the Kaboo Chief Torc2:

– #5 Kaboo Chief Turel. Near /loc 40000,69000. Southwest exit, head due south and cross the river.
– #6 Kaboo Chief Roko. Near /loc 33000,79000. West of the lake, east of Elven Dungeon.
– #7 Kaboo Chief Kamut. Near /loc 46000,89000. Southeast exit, all the way around the lake to south side.
– #8 Kaboo Chief Murika. Near /loc 57000,77000. Southeast exit, cross 2 bridges, 2nd ruins on left.
* 5. Return to Sentinel Kendell with the torc2.

many more….

Weapons
Best NoGrade Spellbook

Voodoo Doll
# P.Atk = 25
# M.Atk = 28
# Price = 244,000a

Crucifix of Blessing
# P.Atk = 25
# M.Atk = 28
# Price = 244,000a



Best NoGrade Blunt

Buzdygan
# P.Atk = 31
# M.Atk = 21
# Price = 244,000a

Iron Hammer
# P.Atk = 31
# M.Atk = 21
# Price = 244,000a



Best NoGrade Bow

Composition Bow
# P.Atk = 64
# M.Atk = 21
# Price = 244,000a



Best NoGrade Sword

Falchion
# P.Atk = 31
# M.Atk = 21
# Price = 244,000a



Best NoGrade Polearm

Long Spear
# P.Atk = 31
# M.Atk = 21
# Price = 244,000a



Best NoGrade Dagger

Sword Breaker
# P.Atk = 27
# M.Atk = 21
# Price = 244,000a



Best NoGrade Dual Fist

Viper’s Fang
# P.Atk = 38
# M.Atk = 21
# Price = 244,000a

How to obtain attribute crystal

How to obtain attribute crystals
Introduction

Since we are moving to Gracia soon, I think this tutorial will be good in order to help people obtain attributte crystals needed to get 300 elemental attribute on weapons.

About Attribute Crystals

Attribute Crystals are like an An Attribute Stone. Applied on a weapon (resp. Armor) , you canincrease Attribute Attack (resp. Defense)
The main difference is the max attribute you can bestow on weapon/armor.

With an Attribute Stone, you could up a weapon to 150 Attribute, and an Armor Piece to 60 Attribute.

With an Attribute Crystal, you could up a weapon to 300 Attribute, and an Armor Piece to 120 Attribute.
Each Stone / Crystal could increase the Attribute on a weapon by 5 and on an armor by 6. Both could fail, and they have a different success rate (about 50% for stones, and 30% for crystals). If the Crystal/Stone you put on an item fail, the weapon will stay like it was before you tried.
Each Attribute Stone or Crystal will increase by 5 the element on a weapon, or 6 on a armor piece.

There are three ways to get an Attribute Crystal. You could craft them, drop them or get them from a quest.


Crafting Attribute Crystals

Recipes to craft Attribute Crystals are buy-able at Officer Tolonis at Keucereus Base (Gracia Continent). There is one recipe per element, and all elements have the same cost :200 Extracted Red Starstones

and 600.000 Adena
Recipe canbe learned by all classes as Common Craft. Once you learned the recipe, you'll see that you need 20 Energy Compression Stone (ECS)


20 Energy Compression Stones (ECS)are needed to craft one crystal

There are 3 ways to get these ECS
* 1/ You could buy them
2/ You could farm them inside the Seed of Destruction,the Seed of Infinity or the Seed of Annihilation
3/ You could farm them via the Aerial Kleft

Farming in the Seed of Destruction

It's one of the best way to get some Energy Compression Stone because it's fast and easy.
The Seed of Destruction is an instance where 2-5 parties could enter to defeat Tiat, The Witch of Darkness (more info here). When Tiat is defeated for the 10th time, the Seed of Destruction will be open to everyone for 12 hours. You just have to go to the Seed of Destruction Landing Area and speak to the Officer and say "Enter the Seed"

Seed of Destruction Plan. The "Enter" is the lower rectangular room

During these 12 hours, you will see "Seed Energy" inside the Seed. They have their Element type in the name (for exemple Seed Energy - Fire) and they appears totally randomly.

Seed Energy - Water

To collect the Energy Compression Stone, you should use an Collection Agathion. After equipping the Agathion Collection Bracelet, you will get 3 skills :

Collection Agathion Release Seal : This skill allow you to summon the Collection Agathion


Agathion Collection : This skill could be used only on an Energy Seed, when the Agathion is summoned. It is this skill who will gives the Energy Compression Stones.


Dismiss Agathion : Unsummon the Agathion. If you desequipp the Bracelet, the same effect will happen.
First you have to summon the Agathion, then target the Seed Energy and use the Agathion Skill to collect the Energy from the Seed Energy. You will get between 0 or 2 Energy Compression Stone per Seed Energy
The best way to farm is to wait in a room. Generally there are a lot of people in the Seed, and you risk to loose your "spot" if you run everywhere. Wait at one spot, and be the fastest to rush on the Seed Energy when it pops !
Energy Seed will not spawn everywhere. You'll never see them in the central round room, in corridors, in the spawn room, at the Fortress and in the Throne room.
Each rooms will spawn three elements. I means in one room, you will see for exemple Fire/holy/Dark , in one other room you'll easily see Wind, Earth and Water element, but I don't know which room give which element
Don't forget that the whole Seed of Destruction Area is not a safe zone !

marți, 15 martie 2011

Raid Boss description

Boss Drop Items

* Baylor Earring
Mdef: 31
Bonuses: MP: +31, Dark Resistance +30

* Beleth Ring
Mdef: 21
Bonuses: Increases Resistance to Magic, Mental Attack Bonus, Resistance to Mental Attack, Max. MP, Darkness Attribute

* Frintezza's Necklace
Mdef: 95
Bonuses: Reflect Damage: 10%, Dark Resistance: +15%, Sleep/Paralysis/Shock Resistance: +15%, Sleep/Paralysis/Shock Attack Success Rate: +15%, Poison Resistance: +25%, Poison Attack Success Rate: +25%, Bleed Resist: +50%, Re-use Delay Decrease: 10%

* Valakas Necklace
Mdef: 95
Bonuses: MP: +42, HP: +445, P. Atk: +4%, M. Atk: +8%, Magic Crit: +100%, Reflect Damage: 10%, Fire Resistance: +15%, Sleep Resistance: +40%, Sleep Attack Success Rate: +40%, Re-use Delay Decrease: 10%

* Antharas Earring
Mdef: 71
Bonuses: MP: +31, Resistance to Bleeding: +40%, Bleed Attack Success Rate: +40%, Resistance to Stun/Silence: +30%, Stun/Silence Attack Success Rate: +30%, Resist Earth-type Attacks: +15%, Increase to Heals: +10%, Vampiric Rage: 6% of Damage Returned, Decrease in MP consumption: 5%

* Zaken Earring
Mdef: 71
Bonuses: MP: +31, Resistance to Bleeding: +30%, Bleed Attack Success Rate: +30%, Resistance to Shock/Abnormal Mental State: +20%, Shock/Abnormal Mental State Attack Success Rate: +20%, Increase to Heals: +10%, Vampiric Rage: 4% of Damage Returned

* Orfen Earing
Mdef: 71
Bonuses: MP+31, Resistance to Bleeding: +20%, Bleed Attack Success Rate: +20%, Increase to Heals: +6%

* Baium Ring
Mdef: 48
Bonuses: MP: +21, Resistance to Poison: +40%, Poison Attack Success Rate: +40%, Resistance to Hold: +30%, Hold Attack Success Rate: +30%, Accuracy: +2, Critical Damage: +15%, Attack Speed: +4%, Casting Speed: +4%

* Queen Ant Ring
Mdef: 48
Bonuses: MP: +21, Resistance to Poison: +30%, Poison Attack Success Rate: +30%, Resistance to Hold: +20%, Hold Attack Success Rate: +20%, Accuracy: +2, Critical Damage: +15%

* Core Ring
Mdef: 48
Bonuses: MP+21, Poison Resistance: +20%, Poison Attack Success Rate: +20%, Accuracy: +1

Subclass Certification Skills Guide

You can learn new skills on your main class according to the subclasses you have.

Subclass certifications which are needed to learn these skills can be acquired from one of the Avant-Guarde NPCs on the 2nd floor (Human floor) in Ivory Tower.

In order to be able to acquire certifications you must first complete the quest More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.

There are a maximum of 4 skills available per subclass, which means you can have a total of 12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired once you have reached these levels on your subclasses:

* 65 level on your subclass - a Emergent skill certificate
* 70 level on your subclass - another Emergent skill certificate
* 75 level on your subclass - you have a choice between a Class-Specific or a Master skill certificate
* 80 level on your subclass - a Divine Transformation certificate

Removing and resetting subclass skills

Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level 65 and 70 of the new subclass unless you erase your previous subskills.

You can only remove all subskills from all subclasses on your main class. This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.

Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.
Subclass categories

Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter. The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:

* Warrior: Warlord, Gladiator, Destroyer, Tyrant, Bounty Hunter, Warsmith, Berserker, Soul Breaker (Male), Soul Breaker (Female)
* Rogue: Hawkeye, Silver Ranger, Phantom Ranger, Arbalester, Treasure Hunter, Plainswalker, Abyss Walker
* Knight: Paladin, Dark Avenger, Temple Knight, Shillien Knight
* Summoner: Warlock, Elemental Summoner, Phantom Summoner
* Wizard: Sorcerer, Necromancer, Spellsinger, Spellhowler
* Healer: Bishop, Elven Elder, Shillien Elder
* Enchanter: Prophet, Swordsinger, Bladedancer, Warcryer, Inspector (Male), Inspector (Female)


Divine Transformation Ability skills

You receive a seal book of transformation instead of certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC

Divine Transformations, although more sophisticated, follow the rules for regular transformations. This means you cannot use your regular class skills, your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.
Reuse time, Sacrifice Skill and Transformation level

Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.

Each Divine Transformation has its specific Sacrifice Skill. All sacrifice skills bring your HP and MP down to zero for a certain amount of time during which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.

Each transformation can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have 2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3.
Divine Transformations and their respective skills

What follows is a list of all Divine Transformations, along with their specific skills.
Divine Warrior

Skills

* Attacking enemy using hurricane force, can critical, power 2904
* Attacking enemy at range using sword force, can critical, power 2323
* Attack surrounding enemies (earthquake), ignores shield defense, can critical, power 2323
* For a short duration greatly increase your own attack strength, effect 2
* Poison an enemy with a poison needle, power 1689, effect 3
* Sacrifice your own life to increase party's attack power

Divine Knight

Skills
* Hate, power 6752
* Hate Aura, power 6752
* Attack target while rushing at target, stuns target, can overhit, power 1162
* Attack surrounding enemies, stuns enemies, ignores shield deffense, can overhit, power 775
* Greatly increase your pdef, mdef and resistance to buff cancelling attacks, cannot move while in effect, effect 2
* Swing your axe to hit enemies in front of you, power 2322
* Rush attack, power 1900
* Sacrifice your life, boosts party's defenses (pdef and mdef probably)

Divine Rouge

Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type...

Skills

* When attacking enemy has chance of removing buffs (not sure..) and stunning target, can only be used with a bow, can overhit, power 2323
* Shoot two arrows simultaneously, lethal strike is possible, can overhit, power 6195
* bleed shot, can over hit, power 1549, effect 3
* strong attack, can instant kill, can only be used with dagger equipped, power 6969
* for a short duration increase your evasion
* Attack enemies behind you, power 2111
* Sacrifice your life, increases party's evasion

Divine Healer

Skills

* Heal target's HP overtime, power 946
* Instantly recover target's HP, power 826
* Heals party's HP and increase HP regeneration, power 400, effect 5
* Resurrection, recovers 70% of target's experience lost
* Removes debuffs from target
* Sacrifice your life, recovers HP and MP of all party members (not yours obviously)

Divine Wizard

Skills

* Aura Flare, during PVP your matk will decrease, power 102
* Sacred magic attack, can overhit, power 128
* AoE sacred attack, power 64
* AoE sleep, while slept target's resistance to sleep increases (doesn't say it won't land at all)
* Increase dark resistance, decrease holy resistance, effect 3
* Sacrifice your life, gives M.Atk to party members

Divine Enchanter

Skills

* PoWater, consumes 5 spiritore
* PoFire, consumes 5 spiritore
* PoWind, consumes 5 spiritore
* Target CoV (not party buff), consumes 5 spiritore
* AoE Root, if target rooted already it has no effect
* Sacrifice your left, increases all abilities of party

Divine Summoner

Skills

* Summon sacred beast, summoning consumes 2 A Crystals, consumes 1 extra A crystal each time it usually consumes crystals
* Transfer pain, continuously consumes MP
* Final Servitor (CoV for summon), consumes 20 spirit ore
* Servitor Heal, power 991
* Sacrifice your life, increases party's critical rate

Weapons Augumentations

You can augment weapons through the Blacksmith NPC of every village, except in the starting villages for each race and Gludin Village.

All weapons that are C Grade through S Grade can be augmented. C Grade and B Grade weapons require Gemstone D, and A Grade and S Grade weapons need Gemstone C.

For each item to be augmented, a Life Stone and Gemstones are needed, along with the weapon the player wants to augment. Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a high-level Life Stone from raid/boss monster rather than from an ordinary monster. A Life Stone shows the level of the character who can use it.

For the augmentation order, select the weapon to be augmented, the Life Stone, and Gemstones in the Augment window. Drag and drop the items from the inventory to add them to the Augment window. Click the Augment button.

Blacksmith NPCs can also remove augmentations, and a fee is assessed during the process.

Bonuses Granted

The bonus granted during augmentation is random, determined by the levels of the Life Stone and the weapon. The success rate is 100%.

The types of bonuses include:

* Increased basic abilities (STR, CON, INT, MEN)
* Increased battle values (P. Atk., P. Def., M. Atk., Accuracy, etc.)
* Additional skill (Active, Passive, Chance skill)

The bonus will not take effect when the augmented weapon has a higher grade than the character’s expertise level.

When a weapon is augmented, a prefix will be added to the weapon name.

Details

The augmented weapon cannot be exchanged, dropped, traded, sold, freighted, or deposited in the clan warehouse. However, private warehouse storage is possible. An item that has had its augmentation removed can be transferred normally.

Weapons with special abilities or an enchantment can be augmented. It is also possible to add a special ability or to enchant augmented items.

Even if you remove a weapon’s augmentation, the special ability or enchant status will not change.

When a bonus is added while augmenting with a Life Stone that is above mid-grade, the weapon will glow.

An augmented weapon cannot be used for crafting dual swords.

An augmented weapon cannot be used to trade with the Blacksmith of Mammon.